VIDEO GAMES ARE MAGIC


2025

LEAD PRODUCER

From Lee Petty & Double Fine Productions, Keeper is a story told without words, in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, and an unexpected journey into realms beyond understanding.

Keeper was released on October 17th 2025, on Xbox Series X|S, Windows, and Steam.


I was the singular dedicated producer on Keeper, from concept through ship, and post-launch updates. Our team consisted of 20+ internal full time employees and 30+ contractors (independent and other studios). I supported everyone as needed, from high-level milestone planning to day-to-day tasking. I was the publisher and first party contact. Anything that had to with logistics, I handled.


2026

PRODUCER

An online multiplayer, pottery party brawler where teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities.

Kiln was released on April 23rd, 2026 on Microsoft Windows, Xbox Series X|S, PlayStation 5


Listen, I wasn’t on this project for very long, but the team was kind enough to extend me a credit and I’m very proud to be associated with what they made. I joined the last few months to help the team through the certification process and offer general moral support.


2021

LEAD PRODUCER

Razputin Aquato, trained acrobat and powerful young psychic, has realized his life long dream of joining the international psychic espionage organization known as the Psychonauts!

Psychonauts 2 was released on August 25, 2021 for PlayStation 4, Windows, Xbox One and Xbox Series X/S, and on May 24, 2022 for Linux and macOS


I joined Double Fine in 2018 to work on my dream project, Psychonauts 2. I was originally just responsible for the production of levels (and everything they include), but switched to Lead Producer for the final year of the project.


2023 (documentary)

INNOCENT BYSTANDER

Ten years after the release of their flagship video game Psychonauts, Double Fine Productions returns to its most celebrated franchise with Psychonauts 2. Now facing the pressure to produce a worthy sequel, the studio must confront overly ambitious designs, poor morale, technical challenges and financial woes, all during a turbulent span of time for the world. Double Fine PsychOdyssey is the direct continuation of the acclaimed series Double Fine Adventure, and offers even deeper insight into the passion, humor, and heartbreak of video game development.

GDC ADVISORY BOARD

GDC’s Mission:

They say that every shipped, successful game is a miracle. It takes vision, collaboration, and resilience to make it happen.

At GDC, we believe in miracles. The GDC Festival of Gaming is where the entire games industry comes together to learn, connect, collaborate and celebrate. If you make games happen, welcome home.

I have been on the Advisory Board since 2024. I review and select speaker submissions; mentor selected speakers through presentation development and logistics. I also contribute strategic ideas and provide feedback to program initiatives. It is my way of giving back to the community that has allowed me to enjoy a fulfilling career.



OTHER PROJECTS: HASBRO, HARMONIX

2002 - 2017