VIDEO GAMES ARE MAGIC
2025
LEAD PRODUCER
From Lee Petty & Double Fine Productions, Keeper is a story told without words, in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, and an unexpected journey into realms beyond understanding.
Keeper was released on October 17th 2025, on Xbox Series X|S, Windows, and Steam.
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100 “A Mind-Blowing Adventure”
Christopher Byrd, The New York Times
☆☆☆☆☆ “A truly magical jaunt through one of the most beautiful video game worlds ever made”
Matt Wales, Eurogamer
9/10 “Blending a kaleidoscopic art style with nostalgic adventure game mechanics, Keeper hides an emotional story underneath all of its visual pizzazz, delivering a brain-tickling odyssey that’s stuck with me far beyond the credits.”
Sarah Thwaites, IGN
9/10 “Keeper is Double Fine at its most confident: a visual feast, a tone poem, an exploration of movement mechanics, a fable about the world and what we owe to it.”
Steve Watts, Gamespot
☆☆☆☆☆ “Keeper is like taking all the best psychedelics in the world all at once, and it's pure artistry”
Zachary Boddy, Windows Central
☆☆☆☆☆ “With Keeper, Double Fine has created a masterpiece. A game that seeks not to shine through performance, but through poetry. It cannot be explained: it must be lived, felt, and treasured. It is a bizarre, moving, and profoundly human experience despite its total lack of words. And above all, it is a reminder that even lighthouses sometimes need guidance.”
Auk, Gamatomic
“It really feels like a Double Fine dark ride in the most complimentary way”
Wesley LeBlanc, Game Informer
“In an industry obsessed with sequels, remakes, and 'proven formulas', DoubleFine is out here saying - What if we made something completely bonkers instead?”
Harmony Daniels, Yard Barker
“One of the most wonderfully bizarre games I've ever played – a stunning slice of magic”
Same Loveridge, Gamesradar
90 “...an entire experience that feels like exploring a surrealist painting: a trip through a hazy alien-looking planet that glows with pinks and greens and oranges, starring a sentient lighthouse with spider legs. Keeper is an adventure nobody else could make, and one of Double Fine's best.”
Tyler Colp, PC Gamer
☆☆☆☆☆ “Keeper is an amazing puzzle-fuelled adventure with a simple yet heartfelt story to tell, and it pulls out all the stops doing so. In every sense, Keeper is an artistic achievement.”
Aaron Potter, The Daily Mirror
☆☆☆☆☆ “Keeper is Double Fine at its absolute best; a breathtaking, wordless journey that proves emotion and artistry can speak louder than dialogue.”
James Clarkson, The Outer Haven
100 “Whether intentionally or not, Keeper feels like a quiet rebuke to the current games industry and its devaluing of human craft. A towering testament to the joyous, creative and novel search for meaning that games can elicit with a subtle focus on the hands that craft such worlds.”
Cass Barkman, Checkpoint Gaming
☆☆☆☆☆ “Keeper plays like a dream come true. The scenario, featuring a walking lighthouse that embarks on a fantastic journey with a bird, is wonderfully fresh. Add to that a pinch of friendship and melancholy, and you have a feast that will keep me satisfied for a long time to come.”
Philipp Rüegg, Digitec Magazine
10/10 “Keeper from Double Fine is a visually stunning and deeply atmospheric journey about companionship and renewal in a ruined world. Its ever-changing puzzles, intuitive design, and heartfelt tone create a unique experience that's as touching as it is imaginative.”
Matúš Štrba, Sector.sk
9/10 “Keeper takes a straightforward puzzle-based walking sim and elevates it tenfold with an unbelievable level of interactive storytelling.”
Jordan Biordi, CGM
9/10 “Keeper is a wonder, a work that speaks to us of permanence and mutability, of the need to be with loved ones and to commit ourselves to their well-being; a sequence of moments that reach the soul and that shows itself as a balm for the scars and wounds of day to day in the real world.”
Rafa Del Río, IGN Spain
9/10 “a fantastic wordless journey accompanied by a beautiful art style that delivers a short, yet excellent narrative that will stick around in your mind for a very long time.”
Julio La Pine, The Nerd Stash
Keeper is a small yet grand work of video game poetry. Double Fine once again manages to surprise with an intensely emotional artistic vision that speaks through light, gestures, and silence. It’s a journey that leaves a deep mark, capable of making you reflect without ever raising its voice
Luca Saati, Console-Tribe
I was the singular dedicated producer on Keeper, from concept through ship, and post-launch updates. Our team consisted of 20+ internal full time employees and 30+ contractors (independent and other studios). I supported everyone as needed, from high-level milestone planning to day-to-day tasking. I was the publisher and first party contact. Anything that had to with logistics, I handled.
2026
PRODUCER
An online multiplayer, pottery party brawler where teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities.
Kiln was released on April 23rd, 2026 on Microsoft Windows, Xbox Series X|S, PlayStation 5
Listen, I wasn’t on this project for very long, but the team was kind enough to extend me a credit and I’m very proud to be associated with what they made. I joined the last few months to help the team through the certification process and offer general moral support.
2021
LEAD PRODUCER
Razputin Aquato, trained acrobat and powerful young psychic, has realized his life long dream of joining the international psychic espionage organization known as the Psychonauts!
Psychonauts 2 was released on August 25, 2021 for PlayStation 4, Windows, Xbox One and Xbox Series X/S, and on May 24, 2022 for Linux and macOS
I joined Double Fine in 2018 to work on my dream project, Psychonauts 2. I was originally just responsible for the production of levels (and everything they include), but switched to Lead Producer for the final year of the project.
2023 (documentary)
INNOCENT BYSTANDER
Ten years after the release of their flagship video game Psychonauts, Double Fine Productions returns to its most celebrated franchise with Psychonauts 2. Now facing the pressure to produce a worthy sequel, the studio must confront overly ambitious designs, poor morale, technical challenges and financial woes, all during a turbulent span of time for the world. Double Fine PsychOdyssey is the direct continuation of the acclaimed series Double Fine Adventure, and offers even deeper insight into the passion, humor, and heartbreak of video game development.
GDC ADVISORY BOARD
GDC’s Mission:
They say that every shipped, successful game is a miracle. It takes vision, collaboration, and resilience to make it happen.
At GDC, we believe in miracles. The GDC Festival of Gaming is where the entire games industry comes together to learn, connect, collaborate and celebrate. If you make games happen, welcome home.
I have been on the Advisory Board since 2024. I review and select speaker submissions; mentor selected speakers through presentation development and logistics. I also contribute strategic ideas and provide feedback to program initiatives. It is my way of giving back to the community that has allowed me to enjoy a fulfilling career.
OTHER PROJECTS: HASBRO, HARMONIX
2002 - 2017